Rare company Wikipedia.Rare is a British video game developer located in Twycross, Leicestershire.The company was established in 1.Tim and Chris Stamper, founders of Ultimate Play the Game.During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System NES games.During this time they created successful titles such as Wizards Warriors, Battletoads, and R.C.Pro Am. Rare became a prominent second party developer for Nintendo, who came to own a large minority stake of the company.During this period, Rare received international recognition and critical acclaim for games such as Donkey Kong Country, Golden.Eye 0.Banjo Kazooie, Perfect Dark, and Conkers Bad Fur Day.In 2.Microsoft acquired Rare, who retained their original brand, logo, and most intellectual properties.It has since focused on developing games exclusively for Microsoft Studios video game consoles.Notable releases include Kameo Elements of Power, Perfect Dark Zero and Viva Piata.In 2.Tim and Chris Stamper left the company to pursue other opportunities and, in 2.Xbox Live Avatar and Kinect, releasing three different Kinect Sports games.Colin Mcrae Rally 04 Crackers LoveIn 2.Rare released Rare Replay, a compilation of 3.Rare is currently working on Sea of Thieves, a multiplayer adventure game.Several key employees left Rare to form their own companies, such as Free Radical Design and Playtonic Games.Rare was widely recognised by the gaming industry and received numerous accolades from critics and journalists.The company has often been described as secretive and seclusive.HistoryeditFounding 1.Rare evolved from Ultimate Play the Game, which was founded in Ashby de la Zouch, Leicestershire by former arcade game developers Tim and Chris Stamper.After multiple critically and commercially successful releases including Jetpac, Atic Atac, Sabre Wulf, and Knight Lore, Ultimate Play The Game was among one of the biggest UK based video game development companies.The ZX Spectrumhome computer, the platform the company usually developed games for, was only popular in the UK, and they believed that working on that platform would not be beneficial to the companys growth as they considered it a dead end.Meanwhile, the company inspected an imported console from Japan, the Famicom, and believed that it would be an ideal future platform of choice for the company as it was more sophisticated than the Spectrum, had a worldwide market, and its cartridges had no load times.As a result, Rare was established in 1.Its main goal was to reverse engineer the console and investigate the codes for Famicoms games to learn more about the consoles programming.With successful results, the company decided to sell the Ultimate brand to U.S.Gold, and ceased games development for the ZX Spectrum in the following year.Famicoms owner, Nintendo, once claimed that it would be impossible for their console to be decoded.Using the information the Ultimate Play the Game team learnt from Rare, the team prepared several tech demos and showed them to the Nintendo executive Minoru Arakawa in Kyoto.Impressed with their efforts, Nintendo decided to grant the Ultimate Play the Game team an unlimited budget for them to work on games for the Famicom platform.After they returned to England, they moved from Ashby de la Zouch to Twycross, and established a new studio through Rare.They set their headquarters in a Manor Farmhouse.Rare also set up another company known as Rare, Inc., in Miami, Florida.Headed by Joel Hochberg, the American company was involved in maintaining Rares operation in the US and contacting major US publishers.Famicom was eventually released in the UK under the name Nintendo Entertainment System NES.My goal at Rare was to bring products that you wouldnt see for six to eight years and make it available as soon as possible.Tim Stamper, founder of Rare.Rare is a British video game developer located in Twycross, Leicestershire.The company was established in 1985 by Tim and Chris Stamper, founders of Ultimate Play.CoolROM.PSX ROMs section.Browse Top ROMs or By Letter.Mobile optimized.Colin Mcrae Rally 04 Crackers Recipe' title='Colin Mcrae Rally 04 Crackers Recipe' />Hey pls tell me when are you uploading railworks 3 train simulator 2012 iam waiting from long time.With the unlimited budget, the Rare studio could work a large variety of different games.The first project Rare worked on was Slalom, an ice skiing title.The company then worked with various gaming publishers that included Tradewest, Acclaim Entertainment, Electronic Arts, Sega, Mindscape and Gametek4 to produce over 6.NES and several additional Game Boy conversions.They helped in creating new and original intellectual properties, including R.C.Pro Am, a racing game with vehicular combat elements,7 and Snake Rattle n Roll, an action platform game with Tim Stamper developing the games graphics.Rare also developed Battletoads, a beatem up inspired by the Teenage Mutant Ninja Turtles franchise.The game became known for its extreme difficulty, and upon seeing success, publisher Tradewest published multiple ports for the game, and tasked Rare to develop sequels.Tradewest also gave their own Double Dragon licence to Rare, allowing them to develop a crossover game between the two franchises.Rare released three Battletoads games in 1.Battletoads Double Dragon The Ultimate Team, Battletoads in Ragnaroks World and Battletoads in Battlemaniacs.The last Battletoads game was released for the arcade in 1.Several Battletoads games were also ported to Segas Mega Drive.Rare worked on licensed properties such as A Nightmare on Elm Street and Hollywood Squares, and ports including Marble Madness, Narc, and Sid Meiers Pirates2 The development of four Rares games were outsourced to Zippo Games, including Wizards Warriors and the third instalment of the Jetpac series, Solar Jetman Hunt for the Golden Warship.Rare eventually acquired Zippo Games and renamed them to Rare Manchester.According to Ste Pickford, a Rare team member through the late 8.Rare just wanted to make as many games as they could in their window of opportunity.However, despite the huge catalogue of games, none became a critical success for the company while less creativity and innovation were shown despite the games making large profits.When the Super Nintendo Entertainment System was conceived, the Rare studio was not yet ready for the change.Rare limited their releases to some Battletoads games and decided to invest their significant NES profit in purchasing expensive Silicon Graphics workstations to make three dimensional models.This move made Rare the most technologically advanced developer in the UK, and situated them high in the international market.Their priority also changed at that time, as the team decided to focus on quality instead of quantity.Partnership with Nintendo 1.Former Rare logo, used for the Rareware trademark used from 1.Rare, using the SGI systems, created a boxing game demo and presented it to Nintendo.As the SNES system at that time could not render all of the SGI graphics at once, Rare used the SGI graphics to produce 3.D models and graphics, before pre rendering these graphics onto the cartridge of the SNES system,1.Advanced Computer Modelling.Their progress with the 3.D graphics on the SGI systems impressed Nintendo, and in 1.Nintendo bought a 2.Rare a second party developer for Nintendo.During this period, Rare started selling their games under the trademark name Rareware.The company was considered one of Nintendos key developers and had enough recognition that Nintendo offered the Rare studio the Nintendo catalogue of characters to create a 3.D CGI game.The Stampers asked for Donkey Kong.The resulting game was Donkey Kong Country, which was developed by a total of 2.Rare staff also visited Twycross Zoo, observing and videotaping real gorillas. 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